An in-game screenshot showing troops and PanzerkleinsThe player commands a team of up to six elite soldiers on the or, undertaking a variety of missions. Once the player begins a campaign, they may select a premade character or create their own to lead the team through the game. Once the introductory mission is complete, the player can access a base complete with a medical station, armoury, personnel, and a panzerklein hangar. From this point, the player may select a team of six characters from a pool of 20. Each character has a role such as medic, sniper, scout, grenadier, soldier or engineer. Each role has different advantages and liabilities in battle.
As the player progresses through the game, the armoury will receive new weapons for the player to use, either stolen from enemies or contributed from their own forces.Silent Storm depicts a wide variety of the authentic weaponry and equipment of circa 1943 with great detail. Mixed into otherwise realistic elements is a plot that features secret weapon projects reminiscent of, including energy weapons.
Most notable are the Panzerkleins (pseudo- for 'little tanks'), crude suits.The game features a remarkably advanced physics model. Nearly all structures are completely destructible. This has many tactical effects in the combat.
For instance, if a character hears an enemy moving in an adjacent room, they can simply fire through the wall to attack them. Silent Storm also employs for bodies according to the precise velocity of an impact. Fully three-dimensional mapping allows for obstruction calculations and cover effects from all angles. Bullets ricochet and their depends on the weapon. The effects are exaggerated for a more cinematic experience (a hail of non-fatal bullets only make the target shake, but a single fatal bullet can send the target flying).Plot The game's story takes place during World War II in an alternate history.
Thor's Hammer Organization (THO), is a shadowy organization with connections all over and the goal of world domination. THO knows that this goal cannot be attained while there are powers capable of challenging them, and aims to use its connections and advanced technology to make sure the two sides of World War II devastate each other, while THO makes a grab for power when both are exhausted. The obvious influence of on the organization's name is further shown by the fact that all THO members use a mythological name as their call sign.In exchange for the services of both Allied and Axis higher-ups, Thor's Hammer provides them with some of their inventions, including Panzerkleins.
Buy Silent Storm Gold Edition as a Steam Key. Silent Storm from leading Russian developer Nival is a true 3D tactical turn-based Role-Playing-Game set against the backdrop of WWII. As the conflict rages on the frontlines, you’ll be leading a small multinational squad behind enemy lines to gather information and wreak havoc on your enemies.
Panzerkleins are very difficult to destroy, as they are essentially immune to small arms fire.Reception ReceptionReview scorePublicationScoreSilent Storm was awarded 'E3 2003 Best of Show' in the tactical genre by Wargamer.com. The game's Metacritic score, GameTab score and MobyRank are 83, 82.93% and 84, respectively. The game however suffered from a lack of sales in the, partially due to lack of marketing. While praised for its tactical depth, aesthetics and the quality of its game engine, the game has been criticized for its 'silly', 'over-the-top' story and voice acting, and for its inclusion of elements—specifically the Panzerkleins—and their effect upon in the latter stages of the game. The game's 'tired', 'played-out' World War II setting, poor performance on contemporary hardware, lack of meaningful managerial features, and lack of multiplayer, were also noted.Silent Storm won 's 'Best Turn-Based Strategy Game 2004' award.
Walker of the magazine praised its 'sweaty-palm firefights, clever leveling system, and its use of its World War II setting'. The editors of nominated Silent Storm as their 2004 'Strategy Game of the Year (General)', although it lost to. They wrote that it 'almost walked away with the award because it exhibited an addictive combination of turn-based strategy and roleplaying that hasn't been so well executed since.' The staff of nominated Silent Storm for their 2004 'Best Original Game' award, which ultimately went to. Footnotes. Thompson, Mike (June 22, 2006). Game Helper Magazine.
Archived from on December 28, 2007. Retrieved 26 November 2007.Jonric. Archived from on 6 February 2007.
Retrieved 26 November 2007.Calvert, Justin (June 3, 2003). Retrieved 26 November 2007.Thorsen, Tor (January 15, 2004). Retrieved 26 November 2007.Stock, Robert (January 20, 2004). Archived from on 15 December 2007. Retrieved 26 November 2007. Keil, Matt (June 4, 2004). Archived from on December 6, 2005.
JoWood Productions. Archived from on 19 July 2011.
Retrieved 29 December 2008. Retrieved 29 December 2008. Retrieved 29 December 2008. Retrieved 30 December 2008. ^ Rausch, Allen (February 25, 2004). IGN Entertainment, Inc. Retrieved 15 December 2015.
^ Butts, Steve (January 27, 2004). Retrieved 11 December 2007. There is one aspect of the game that really stood out as ridiculous to me.
Since it's kind of integral to the plot, I don't want to spoil it. Just watch out for the suits. ^ Kasavin, Greg (January 26, 2004).
CBS Interactive Inc. Retrieved 5 December 2015. ^.
IGN Entertainment Games. January 1, 2000. Archived from on 8 December 2015. Retrieved 5 December 2015.
But worse, late in the game Silent Storm falls victim to the nerd imperative of sci-fi elements that, though some gamers may enjoy, I found totally unnecessary and detrimental. After fighting so many tough, gritty urban battles, the introduction of Panzerkleins (powered li'l mech-like weaponized body armor) and ray guns struck a really sour note and seriously undermined the great WWII feeling the game had created up to that point. January 26, 2006. Retrieved 19 October 2007. Walker, Mark H. (March 2005).
'The Eleventh Annual PC Gamer Awards'. 12 (3): 33–36, 38, 40, 42, 44. Editors of CGW (March 2005). '2004 Games of the Year'. (249): 56–67. CS1 maint: extra text: authors list. X-Play Staff (January 18, 2005).
Archived from on November 7, 2005. X-Play Staff (January 27, 2005). Archived from on March 15, 2005.External links. at.
Short Character Guide to Silent Storm (ver 0.9) By Zernia
general:
When you are hitting few last story missions, and have to kill few PKs, you are usually about level 10-12. So I wrote up short guide where to aim those levels.
attributes:
Str: mostly affects how far you can throw granade/throwing weapons and how much VP your char will have.
Dex: minor affect your weapon accurity, but largely affects AP points.
Int: minor affect medic/engineer skills, large affect how much exp you get from missions.
Chars (and builds):
Scout(general): Scouts are best at Melee, Hide and Interrupt. Good at Shoot, Throwing and Spot. Very Bad at Snipe, Engineer and Medicine.
Scout(thrower): 10,7,3. First 2 levels use your ability points to throwing speciality and fast throw. Next to points should go Hide in Dark and Night Vision. Your lvl 12 target is Increase Ranged Damage. Good sides this build is that you can sneak and silent kill almoust all opponents, but only way to kill PK is granades. So pick up all chakaras, shurikens and granades when possible.
Scout(melee): 4,10,6. Your lvl12 target is Vanguard and Always Inflict Melee Critical. This build is very difficult at beginning, but later on it can kill PKs.
Scout(scout): 7,3,10. Scout is second best scout at game. Idea this build is that scout spots enemies for rest of team. Start with Hide in Dark and Night Vision, later continue to Ambush(lvl6). Later Look at Free and Fast Crouching are handy.
Sniper(general): Spiners are best at Shooting, Snipe and Spot. Good at Hide and Interrupt. Very Bad at Melee, Burst, Engineer and Medicine.
Sniper(sniper): 2,10,8. I always had one build, even there is 2 possible builds for lvl12 chars. First take Look at Free -ability. After that your first aim is Always Inflict Ranged Critical, and later on spot line to Increase Sight Range. This allows you to do snipe shots so far that enemies cannot see you even after your shot. Problem this build is that weapon familiarity is gained very slowly, and you cannot get best critical - death. Good point is that you one shot kill most normal enemies (head shot) and can slowly kill PKs also (hint: aim legs and bleed them to death).
Sniper(alternative): 2,10,8. This build allows faster weapon switching. First take Night Hunt and then later aim lvl12 target to master sniper. You dont crit so much, but crits are more deadly.
Medic (general): Medic are best at medicine. Good at Shooting and Melee. Very Bad at Burst and Engineering.
Medic(medic): 2,8,10. Medics can be supporting class, working as secondary snipers. First levels aim to... Better Careful Shot. After that start doing Master Medic and Know Enemy Health. If you start doing medicine ability-tree too early, you are not getting medicine exp than you could. Lvl12 aim is Little Blood and Prolong Medical Treatment, so you can keep your soldiers alive.
Engineer(general): Engineers are best at Engineering and good at Shooting. Very Bad at Snipe.
Engineer(PK-driver): 2,8,10. At beginning, keep your engineer Shooting with any weapon, which has good range. First target is Master Engineer. Then Team Spirit, PK technician, Second Skin and Lower PK Noise. When you get sniper-PK, put your engineer to drive it and you will have ultimate enemy-PK-killer.
Engineer(destroyer): 2,8,10. Idea of house terminator. First take Burglar and Fast Skill Growth. Then Increase Shot Range, Aim Before Shoot and Demolition. Equip your engineer with rocket launcher and start terminate the buildings.
Soldier(general): Best at Shooting and Burst. Good at Melee and Interrupt. Very Bad at Snipe, Engineer and Medicine.
Soldier(housecleaner): 9,9,2. I always had housecleaner at my team, cos it so handy. First take Good Shot From Anypose, then Vanguard. At lvl11 you should have controlled long burst, which is enough to kill 2 opponents at opening turn.
Soldier(alternative): At level 12 you can get Reduced Recoil also, which makes great HMG user. Bad thing is that other classes are more efficient at that point.
Granadier(general): Very Good at Shooting and Throwing, Good at Melee. Very Bad at Snipe, Hide and Medicine.
Granadier(thrower): 10,8,2. Your ultimate granadetosser gets its ultimatum at lvl13 - Increase Area Attack Damage. The problem lays that usually granadier has very low int, and not getting very much exp -> getting those 13 levels are very slowly (soldiers has same problem). Althought granadier will save your team with good throwed granades few times during playtime (best record, 6 enemies with one granade).
Special thanks to:
Nival Interactive for developing game.
Bigges to great fan site.
DukDuk, first who told me this game.
..ren, my love.